Thursday, 28 June 2012

Managing Large-Scale Projects using Agile, Part 3 - Product Management Methodology


Agile Product & Project Management Model - Large-Scale Set-Top-Box Development Project
A while ago I started writing about my experiences with managing large scale software development projects using the Agile philosophy of very Disciplined Agile Delivery (DAD). In order to do this, I had to first introduce some context & background in the three previous posts leading up to this one, the last post dealing with overall organizational challenges. Now the scene is all set to discuss the actual Agile model we eventually implemented, that continues to stand the test of time: 4 years and is still running quite strong to this day.


Some Background Material
Quick introduction to the world of digital TV
What is a Set-Top-Box?
What is an EPG?
What in the world is Sky TV?


Disclaimer
The experiences I'm writing about is about past projects that I personally worked on or touched in my time a Middleware Development Owner & Middleware Products Manager, that are very much in the public domain:
BSkyB replacing OpenTV HDPVR with NDS technology
Fusion is the new NDS Mediahighway to displace OpenTV
BSkyB Launches new HDPVR
Sky Italia replacing OpenTV HDPVR with NDS Mediahighway
Sky Deutchland delivers enhanced VOD powered by NDS Mediahighway
UPC being powered by NDS MediaHighway


The Project
Take a look at this video clip:





Yes, this is the background project I was fortunate to work on, which forms the basis for my writing on a large-scale software development project. We were responsible for delivering the core software component (Middleware / Operating System) that enabled the EPG (UI Application) to be developed to offer the Sky Anytime+ User Experience.


On the surface, when interacting with an EPG, the user experience might suggest this was a simple application, compared to powerful PC software products like Excel/Word or Adobe Photoshop; surely it can't be a complicated endeavour to create this system? That's not entirely true: Beneath the seemingly simple UI is a complicated piece of software and electronics, so much so, that typical projects such as this one takes at least three years to complete (if all goes well)...


The project was greenfields development on all fronts for the software vendors employed, especially on our side for the Middleware component. But for the broadcaster it was a massively complicated migration project, because essentially we were replacing the full software stack of a legacy deployed based of 4 million+ STBs, with the option for rollback!! 

The project, though massive in size, relied on a core product & architecture team to manage the roadmap and project planning; supported by a very large technical team (software engineers, integrators & testers) that were geographically distributed throughout the world.  Having joined the project a year-and-half into its development cycle, then spent the next two years executing and driving through the implementation and delivery to Launch Candidate builds, I played primarily the role as Middleware Development Owner. I inherited the Agile founding principles of the Programme, which after two full years of practical exposure, resulted in a deep appreciation for Agile, such that all my subsequent projects going forward re-used and evolved the model based on those principles. I later joined the Product Management team that championed the processes through roadshows, training and ramping up new project managers on the "Project Toolbox" required to deliver all future customer projects...

This post is split into the following sections to make for easy reading:

Monday, 4 June 2012

Managing Large-Scale Projects using Agile, Part 2 - Organisational Challenges


Organisational Challenges of Large-Scale SDPs
In this post I will describe the organisational challenges with supporting large-scale software projects, especially when the management philosophy is one that promotes agility, or has its roots in adopting Agile/Scrum early with a small team and then ramps up to using a globally distributed project team. Specifically describing the approach we took in managing the example project as described in the previous post. As with any organisation adopting Agile, there must be management support. In some cases organisations have transformed through bottom-up approach, but in an LSSDP project, some initial strategic planning is expected, it's imperative that management support is won at the outset (more about this later...).

Whether you're running a classic, relatively small project (say a team of 15) locally or multiple teams (250+ people), the essential elements of team/project management remain the same, the only difference is the scaling factor as the team expands. In my opinion, the following factors are integral to any software development initiative:
  • Communications: Classic example is the communication model that Brooks provides, with n being the size of your team, the different communication paths is formulated as: n*(n-1)/2  - so a team of 10 would have 45 communication paths, so a team of at least 200 would create 19 900 paths!  With this in mind, pains must be taken to ensure that organisationally, a suitable structure must be put in place to sustain manageable communications.
  • Organisational Team Structures: Flowing from the above problem of communications, each team needs to have an identity - roles, responsibilities needs to be understood. This is a trait common to both small and large teams alike. Defining the structure for the project/organisation through the classic org chart, does help in clarifying the structure.  Even though Agile promotes a flat team, collaborative decision making and participation, it is still useful to ensure the roles are identified and understood.  With a large-scale project though, collaborative discussions and decision making can still sometimes happen, but is extremely challenging. Large scale projects call for a really strong management structure (which involves technical people as well) to ensure momentum in decision making. 
  • Worskpace Environments:  Common challenges to both large and small teams alike, one has to ensure the team's physical environment at which they work, is not only comfortable from a personal space perspective, but also to ensure the workspace can support the needs. For example, Set-Top-Box development/testing requires a desk-space large enough to cater for a few screens (monitors / TVs), ample power supplies, space for mobile stream players, etc.  Agile/Scrum promotes the use of whiteboards for tracking work for example: So do you have mobile whiteboards, fixed boards or what? How do you solve this problem when your team is distributed?? How do you ensure that all your people in all geographic locations have a similar setup as the rest of the world?
  • People Skills / Training needs: Whether you have a small or large team, you will experience the same people challenges: Does the team have the knowledge/skill-set to do the job or task at hand, effectively, efficiently?? How do you build competencies across your team base?  What are the basic fundamental prerequisites of skills/knowledge you need to have? How do you promote transfer of knowledge & training?
  • Peopleware Issues & Cross-Cultural Challenges: Building software is more about people dynamics than implementing technology. If you don't have a well-formed team (Agile/Scrum promotes self-organsing, well-formed teams), which is true for both large and small teams alike, you will experience problems that inhibit the smooth flow of development, impacting your project's delivery.  In a small team, the Team Leader, Scrum Master or Development Manager has more control over this, and has the time to see his/her team through the various stages of Forming, Storming, Norming & Performing. With small teams this process takes time.  With a large contingent of 200+ people, this process is exacerbated, being very difficult to manage and assess due to the spatial and temporal differences in managing distributed teams.  In our project we had people from UK (two locations), India, Israel (Russian, Polish, American, S. African), France & Korea, with third parties from Poland, UK, Ireland & India.   How can you achieve a well jelled team of international players? How do you solve the cultural issues? How do you avoid the frequent Lost In Translation moments?
  • Maintaining Integrity of Software Architecture: All teams need a custodian of the software architecture, typically this is your architect, in our context, the STB architect. Where the team is small, you can have just one STB architect. On a team as large as 200+ people, all implementing a complex architecture, how do you ensure the technical integrity of the architecture is maintained?
  • Tools/Infrastructure/Configuration Management: Like any other trade, a software team need the right tools for the job. Managing your local team it's easy to notice gaps and provide tools; it's far more complicated with distributed teams, since the challenge is in maintaining consistent adoption of tools, i.e. tools should proliferate and be different from team to team (Defect tracking tools spring to mind) so establishing a common infrastructure plan does help in creating consistency for the programme, and maintaining a sense of harmony within the distributed team itself.
In the remaining sections I'll touch on how we addressed each of the above areas referring to the example case study mentioned in my starting post. This post is arranged as follows: